Digital storytelling :
Material type:
TextPublication details: FOCAL PRESS NEW YORK 2014Edition: Third editionDescription: xxi, 546 pages : illustrationsISBN: - 9780415836944 (paperback)
- 302.23 MIL
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
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Mahindra University VNLRC Reference | MT | 302.23 MIL (Browse shelf(Opens below)) | Available | 4066 |
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| 302.23 MEH Censorship and sexuality in Bombay cinema | 302.23 MEH Censorship and sexuality in Bombay cinema | 302.23 MER The Filmmaker's Eye: Learning (and Breaking) the Rules of Cinematic Composition | 302.23 MIL Digital storytelling : | 302.23 MIR An Introduction to Visual Culture | 302.23 MIT Language,emotion and politics in South India: | 302.23 MON How to read a film : Movies, Media, and Beyond |
"Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "--
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