Vineet Nayyar Learning Resource Centre

Digital storytelling : (Record no. 2222)

MARC details
000 -LEADER
fixed length control field 02025cam a2200205 i 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780415836944 (paperback)
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 302.23
Item number MIL
100 1# - MAIN ENTRY--AUTHOR NAME
Personal name Miller, Carolyn Handler.
245 10 - TITLE STATEMENT
Title Digital storytelling :
250 ## - EDITION STATEMENT
Edition statement Third edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication FOCAL PRESS
Name of publisher NEW YORK
Year of publication 2014
300 ## - PHYSICAL DESCRIPTION
Number of Pages xxi, 546 pages :
Other physical details illustrations ;
520 ## - SUMMARY, ETC.
Summary, etc "Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Interactive multimedia.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Storytelling
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Digital storytelling.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term ART / Digital.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://images.tandf.co.uk/common/jackets/websmall/978041583/9780415836944.jpg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Accession Number Koha item type
  Mahindra University VNLRC Mahindra University VNLRC Reference 31/03/2015 BOOK IONICS 2845.34 302.23 MIL 4066 Books